jeremy couillard
04182014

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4 Proposals for a Pavilion at the Historical Society of Atmos Village, 2014

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This is a piece for a 40 foot table for the Brooklyn Artists Ball . There are 16 dioramas inside junction boxes randomly lit up with different colored LEDs. Inside each diorama is a 3d print and a lenticular image in the background. There are also plexi tubes that pulse on and off, video screens as pools, and a lot of landscapes spread across the plinth. All the wiring for the lights goes through EMT conduit and meets up at the end where it is controlled with an Arduino.

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Brooklyn Museum photograph.

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Brooklyn Museum photograph.

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Brooklyn Museum photograph.

Diorama Details:

02032014

The Art Handlers – Site specific video commissioned by Salon94, Bowery Video Wall. Click here for press release.

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There are a lot of physicists who say that there are infinite possible universes and maybe they are shaped like a quilt but the speed of light prevents us from seeing them in our universe and so we are left in the cold, unable to cuddle up into this multiverse quilt. For example: in one universe, there are planets with labyrinthian caves pockmarked with fancy and colorful jacuzzis. All the people that live in the caves are naked and they go from jacuzzi to jacuzzi and just hang out all day.
There is one jacuzzi that has THC in its purple water and another that is pink and has little mushrooms that float on its surface. The drugs absorb into your skin through your sweaty pours and you have vivid hallucinations of other universes where people worry about money and death and they build cities where when it snows the snow gets all muddy and gross and piles up in damp corners of dirty concrete and it gets into your shoes and makes your toes cold. They have some jacuzzis in this universe but only a few people get to chill out in them and when they do they cover parts of their bodies in synthetic polymers and there is only one drug in the water whose purpose is to sterilize the skin rather than to please it.
When you wake up you see your naked friends and the neon jacuzzis lit up in the dusky hollow space like fluorescent towers that grew in the wrong direction and you smile and get up and take a bite out of the cave wall because it is a brownie.

On view from February 1st – 14th.

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Also-

Futuristic fantasy way to experience video art inside a giant seamless projection cube while eating and drinking: MonkeyTown4 in Denver. From February 27th until June. I’ll be showing the video Cool, which I originally made hoping to show it here.

 

12022013

A Matinee in Atmos Village

 

This video is a screen capture of an actual game where you run around a pink island looking for triangles. When you find a triangle the paintings below light up In Real Life. The video is on a cinematic loop until the viewer decides to enter.

Nerd noteHere is the thread in the UDK forums how to make a video game mix with real life objects using an arduino. I had some help writing a kismet script to output a text file that Processing picked up and sent to an Arduino. If you want more info please email me I’d love to help you out as this took me awhile to figure out and it’s really a very simple thing.

Some stuff in December:

-I’ll have a video at the Aqua Video Lounge in Miami from Dec 4th-8th along with Peter Burr, Theo Angell, Shana Moulton, Will Rahilly and Montgomery Knott, who is also the curator.  The videos will be projected onto a 3′ cube.

-In a screening with ghosting.tv in Los Angeles on Dec 7th with Vince Collins, Barry Doupe and Joshua Catalano. I’ll be showing a 15 minute mix of a bunch of stuff.

-Video Vaudeville Presents Daily screenings in Miami with M23 Project space, Miami, FL (3841 NE 2nd Avenue, Su 400, 11-7 on the 5th, 6th and 7th of December)

IMG_1783 buttonsMiddleHole triangleGradient littleOne

11292013

Mystical Beasts, single channel video
Been using UDK to make videos lately. This will premiere at ghosting.tv on December 7th in Los Angeles.

09282013

Cool, 2013, multi-channel, 5:28

A few shows and screenings in October, one with this video in it and another with some of the paintings in this video:

Denny Gallery – Windows from October 24th till December 8th, 2013

Projekt722 – Back to the Reality from October 4th until October 27, 2013

In a screening at Chashama in Harlem during the show Ora Serrata: The Boundary Between the Retina and the Ciliary Body featuring the works of Lea Cetera, Alexandra Lerman and Laura Miller – Info here.

 

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Back to the Reality at Projekt722

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Windows at Denny Gallery

09252013

Jonathan Monaghan is a pretty inspiring artist for me and recently I was very honored to write the technological introduction to his new art book, Embezzeling the (Un)real. 

/* A Brief Technological and Historical Note*/

Amidst the success of early video game systems in the late 80s such as the Atari, a small team called the Yost Group released one of the first 3D rendering, modeling and animating programs for the personal computer: 3D Studio. Also during this time home computers were beginning to talk with each other through a vast, labyrinthine structure of interconnected phone lines. Networked, computational space was becoming a growing frontier. Those who felt comfortable foraging through this disorienting new terrain were able to shape a new culture suitable to their interests. Expensive software such as later versions of 3D Studio was freely traded — its registration numbers cracked, its code and graphics hacked and customized. By the time America Online (AOL) began in the 90s, with its massively populated chat rooms and early version of the Web, software piracy was in full bloom. Thousands of dollars of cracked programs and video games could be mailed to your inbox from chat room bots. AOL accounts could be purchased with a simple, fake credit card algorithm. Anyone with a computer and a phone line could utilize professional tools for free and from the comfort of a family living room.

It was in this arena that Jonathan Monaghan established his aesthetic sensibility. His generation were the first natives of this popularized, computational 3D space. Moving around it and being creative through it seemed natural. Jonathan’s first artistic interests were not traditional painters, sculptors or even video artists, but video game designers such as those of SimCity and the first person shooter, Counter Strike. He was able to pirate the creative software they were using and games they made– studying, modifying and quickly mastering their approach. By the time Jonathan was in high-school his images created with 3D Studio Max were already being featured in training manuals.

But rather than pursuing a commercial, entertainment or technical career in 3D modeling, Jonathan was always more interested in its ability to work in the analogical space of contemporary art, specifically in video art as well as sculpture through 3D printing. He has the same training and interest in art history and fine art fundamentals as any young contemporary artist with a MFA. The means to his end emerged not through a paint brush or physical video camera but through the complex manipulation of pixels using 3D software. In this sense he is not a computer artist or a 3ds Max artist, but just an artist. By having screenings and white cube art shows all over the world, Jonathan, along with other artists such as Jon Rafman, Brenna Murphy and Takeshi Murata, has helped to pull this art form from the ghetto of “new media” art and into the domain of Art.

 

A link to a pdf of the book can be found here.

08252013

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Some stuff in the studio.

08012013

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Diff’rent Strokes: Small Paintings and Intimate Performances.  Through August 23 at Louis B James. A lot of great little paintings. I have a painting (the framed yellow one with the plant above) and some diorama 3D prints.

07252013

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Still time to go see monkeytown3 at Eyebeam (Until August 11). Guaranteed super fun night. Tickets and more info. available here: http://www.monkeytown3.com/

05102013

MY TIME IN THE CULT OF MELTING ANCESTORS

Show up at Louis B James from April 21st until May 31, 2013

Floor 1: An installation of paintings, kinetic sculpture and dioramas built around a 20ish minute video that takes place in the space you observe it in. Kinetics react to the video and are all controlled by a plinth in the center.

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JC_upstairs-install-1

Floor 2: A beeping meditation room that is activated by pushing a red button. A mandala begins to spin, 6 screens light up and start beeping. The viewer is invited to use the beeps and images for meditation.

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Some images I have so far:

The press release is an essay on Super Mario:

A Japanese playing card company, loosely translated as Leave Luck to Heaven, develops a video game based around a new mythology where its participants become two Italian plumber brothers, who, by undergoing a Joseph Campbell-style hero’s journey through giant green pipes, are transported to a realm of evil turtle beings and anthropomorphic mushrooms. They discover in themselves god-like powers through plants, fungi and astral guidance, as they travel through realms, or worlds, under, on, and above ground. Dark worlds, day worlds, ice worlds, worlds on treetops, worlds underwater. The brothers can break brick walls with their heads, jump on bullets, walk through walls and go down hidden tubes; they accumulate coins to purchase their reincarnation and climb secret plants hidden in boxes to walk on clouds. In lava-soaked, labyrinthine brick castles they battle giant turtle soldiers in order to rescue a human princess, who is always in another castle and replaced with a mushroom man. They finally find her in the 8th world, after completing something perhaps similar to the Buddhist 8-fold path. 

Mario is the first hero created in the computational realm. At his core he is binary numbers, code, and logic gates. He is electrons travelling through a Ricoh 2A03 8-bit processor. Through all of us he was brought to life by manipulating an early Christian symbol of the cross and two red Japanese suns on a controller hooked up to a minimalist grey box reminiscent of Robert Morris plugged into a glass tube of deflection coils and electron guns. Children sat in dark rooms engaged in the first of many computational cultist rituals under the glow of the cathode containing images of the plumber hero who could be almost telepathically controlled. Soon Mario embarked on a myriad of adventures to new worlds: riding egg-eating baby dragons; battling robed ghosts, naked ghosts, and other increasingly complex enemies. Then Game Boy came out: the first portable computational mythology. Soon after, Mario discovered the mathematical third dimension, began jumping through paintings to enter his worlds. He climbed mountains, went to new planets and galaxies, discovered computational gravity, and began to collect crystals along with coins. 

Mario is an analog for lo-fi spirituality and digital age mysticism. His cosmology is every bit as cryptic as the Popol Vuh, as Vedic rituals or symbolic flesh eating, though from the beginning his story is one we don’t believe but in which we are every bit as invested.

04012013

My Apocalypse Fantasy installation at Red Bull Music Academy.

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03032013

dioramas_all_web

Little dioramas in EMT conduit boxes.  The switch up top turns on a little LED to illuminate the scene.

Details:

02122013

Paintings on plexiglass. 18″x24″ with brushed aluminum standoffs.

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01302013

Here is a trailer for a 20ish minute video I’ve been working on since around May 2012. It will premiere at Louis B James gallery on April 21st along with an installation built around it. After the show I’ll put the whole thing online.

12022012

PMMA-302412x, 2012; plexiglas, acrylic and oil glazes on wood, glass, fake plants, acrylic on foam, embedded video; 136 x 30 x 33″

This is a kinetic sculpture for Louis B James at NADA in Miami next week. It’ll be at booth P3 so stop by and check it out if you’re down there.

For the nerdy: I used an atmega 328p with Arduino bootloader. Pretty simple program that just times the motors to be in sync with the video. Had to learn about decoupling motors from the circuit so there are capacitors all over the place. Below is a video of everything in action. When the viewer is going into the temples, the wheels spin away; when the viewer is going out from the temples, the wheels spin toward you. The idea for this started with Flusser saying “silly telemetic gadget.” I started to wonder what the gadgets he was calling for might look like, or what I wanted them to look like. Our gadgets now are so pretty but often just huge distractions rather than serving what Flusser would call dialogical functions . So I thought I would make a gadget that was pretty but also strange and a bit mystical whose purpose is to serve no purpose other than be what it is.

12012012

Made a wooden box with a landscape inside it to hold a video edition of My Apocalypse Fantasy. Those black tubes are flash drives. You can take them with you when the end times come.

 

09022012

Two Male Plug 2012, acrylic on paper, 18″x24″

House, 2012, acrylic on paper, 18″x24″

Chair, 2012, acrylic on paper, 18″x24″

Boat, 2012, acrylic on paper, 18″x24″

Just moved into a new studio in Sunset Park. Had to do some little paintings to get going.

06062012

Made some prints. Here is what they look like in my studio:

This one was printed on billboard material. It’s 44″x20″

These were printed on an Epson and wedged between two sheets of plexi for framing.

This is the original file:

06052012

Black Hole Memory, single channel looping video.

I made this with the Cryengine. I haven’t played Crysis in years, don’t have it anymore, but I guess you could add this level and play it. Here is a dropbox link that will work for awhile. There is no spawn point in the level, though so I guess you would need to add that. Also you may or may not need my custom objects that I added. If anyone really wants to play this level and can’t get the file to play, let me know I’d be happy to get it working.

05122012

Dip, Sparkle, Turn, Pull, Repeat, 38″x40″x72″, plexi and electronics on wooden plynth

Almost all the materials for this sculpture were purchased in Chinatown. I bought these gems from some magical stone shops on Walker and Center streets. When I buy them the lady there always tells me “Good luck!”

This is the board I put together to run the mechanisms. It’s an Atmega328 with Arduino bootloader. Then some relays to run the motors. If you’re curious about the code, here is it.

This is the bottom gem that flickers when the other gem is raised to its highest.

This thing was so hard to document. Hopefully this video makes it a little more clear what it is. It goes up, it goes down, it spins around, and then I programmed it to do a few little tricks every now and again.